You can setup the playarea to look how you want, we just need lots of Active objects on there. Once the dialog has closed, place the Active somewhere in the centre of the playarea, then drag some more (2,3,4,5) as many as you want, into the play area. We will tell it which frame to display in the events on the next section, when we 'scope down'.Ĭlick OK. This means the object will not animate through the frames, rather stay static. Then click on the tab 'Direction Options' and turn the animation speed down to 0. In this example, we will use Red, Yellow, Green, Blue. When you click the Bucket Tool, make sure you put the Tolerance Level to 100, this will fill it in quicker. You can use the 'Bucket Tool' to fill them in a particular colour from the colour palette. Once you have 4 frames, paint them all a different colour. Now create 4 frames by copy/pasting like so. Create a new application, jump into the frame editor and insert an Active Object.ĭrop it into the playarea, preferably around the middle.
![clickteam fusion 2.5 platform movement object clickteam fusion 2.5 platform movement object](https://clickfusion.academy/wp-content/uploads/2017/01/globaleventsfusion2-5-300x197.jpg)
Ok, let's get started on creating this little test. In the proceeding pages, we will setup a 'test case' in the playarea and perform some eventing to scope down to particular objects. Object scoping in Fusion 2.5 can get DEEP, very deep! This is a great thing, as it gives you complete control over referencing individual instances of objects. We tell Fusion 2.5 in our events to select only objects that meet a certain criteria. Now, we might want to display them all as red until a user puts their mouse over one of the actives and we display that one as yellow like so. If we do an event say, Start of Frame: Set Animation Frame to 1 (which is Frame 2 as it is 0-based, so 1=0, 2=1 etc.) it will apply the same to all like so the end result telling all 3 Actives to display frame 2 (Yellow) like so. You can see here, we are using the object called 'Active' and we have 3 x Actives in the playarea. We don't want to animate, just have 4 frames to choose from.
![clickteam fusion 2.5 platform movement object clickteam fusion 2.5 platform movement object](https://i2.wp.com/download.zone/wp-content/uploads/2021/05/Clickteam-Fusion-Software-Download.png)
For instance, if we have 1 object in our frame called, Active that has 4 frames representing a colour like so: If you don't 'scope down' then Fusion 2.5 will, in most cases, apply the action to ALL of them same objects.
![clickteam fusion 2.5 platform movement object clickteam fusion 2.5 platform movement object](https://clickfusion.academy/wp-content/uploads/2017/06/eventeditorcloerlook.jpg)
Sometimes, you may want certain conditions or actions to concentrate on just one of those objects instead of all of them. Sometimes, when you create your computer game, you may have one type of enemy placed all over the level.